Here are some basic tips for best experience when playing these games in VR mode.

• Move your head to control your character.

• Use your eyes to look around, instead of moving your head to much, to minimize the risk for motion sickness that some may suffer from otherwise.

• Try to relax. Hit the ”visiting cards” left from the horses. It can also loosen upp some tensions that otherwise may lead to nausea for beginners. And don’t forget to breathe. If the headset tends to become foggy when you breathe through your nose, try breathing with your mouth.

• Sit down when playing, or keep a safe distance to things you might trip over in the real world.


The games can be played using an optional Game Controller with joystick which is highly recommended when playing in VR.

Try to find a game controller with an analog joystick for smoother movements, and connect it to your device, for example with Bluetooth. Start the game, and apply some forward input to activate the joystick. The B-button will make your avatar jump, and the A-button will disable the Game Controller and resume to the standard inputs.

Game Controller is supported in all the games.


Make sure the phone is properly centered in the headset, and adjust the lenses too.

Note About adjusting focus:

Most headsets are easy to adjust to make the image clear, and in focus. If it’s hard to find a focus setting where all of the image are in focus at the same time, even when the protective plastic is removed from the lenses, then something is wrong. Replace the headset, and try a different model.


The top tip for Google Cardboard VR users is to use the right QR-Code to calibrate the headset.

With the wrong calibration, the experience will suck so much.

Usually the standard Cardboard QR-Code will give a good calibration for most users, and headsets. They can be found on this external page, which contains a lot of QR-Codes for various headsets. Begin with searching for Google Cardboard 1.0, and 2.0, to try them first:


Most of the QR-Codes are made for an average adult user with an Inter Pupillary Distance (IPD) of approx 60-63 mm.

However the IPD varies a lot. Children usually have a smaller distance between the eyes, and many adults have a larger distance. If you experience double vision, or eye strain when playing in VR you need another calibration. Here are a collection of QR-Codes for various Field-of-views, and Interpupillary distances:

QR-Codes for various IPD, and FoV

Note about performance:

Different QR-codes may use more, or less of the device available display viewing area. A smaller viewing area will put a lower load on the GPU, and a larger display area will place higher demands on the device.


Disable the automatic adjustment of the display brightness, to prevent the phone from reducing the brightness when the phone is placed in the VR headset.


Close open apps to prevent them from interrupting the game, or drawing extensive power from the device while you play. And make sure the phone is synced with the cloud before starting a game. Or temporarily disable the cloud sync of the phone while playing.


Modern phones with large high resolution displays will put a high load on its CPU, and GPU. And that will produce some heat which the phone may need some help to get rid of, especially on hot summer days. It may be addressed with an additional active, or passive heatsink. For example this:

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